In this vfx breakdown, you can see some of the sharks I painted for the show. The great white, makeo, blue, and tiger shark. Also, the tanker ship and the close up of MEG's eye.
In this breakdown, some of my environment work is showcased, rocks and various coral were used to populate sony’s underwater Environment.
I was lead texture painter on The Meg at SPI. Sony's work included a large underwater environment, a number of sharks, digi double work, two submersibles, helicopters, a transport ship, and some additional work on the meg herself. Though another studio was assigned with painting the meg, Sony's shots included a hyper closeup so additional work was needed to be done for the asset to hold up. After upres-ing, additional time was spent updating the teeth and gums and painting couple damage variations that included burns from explosions and a giant cut down her belly.
Breakdown images courtesy of Imageworks