The Meg: Texture work: Sony Pictures Imageworks

In this vfx breakdown, you can see some of the sharks I painted for the show. The great white, makeo, blue, and tiger shark. Also, the tanker ship and the close up of MEG's eye.

In this breakdown, some of my environment work is showcased, rocks and various coral were used to populate sony’s underwater Environment.

Final Comp

In this shot I painted Jonas's submersible and the ship in the background

Final Comp

In this shot I painted Jonas's submersible and the ship in the background

Lighting pass

Lighting pass

Final comp - In this shot I painted Jonas's submersible and damage.

Final comp - In this shot I painted Jonas's submersible and damage.

Lighting Pass

Lighting Pass

Blue screen

Blue screen

The Meg: Texture work: Sony Pictures Imageworks

I was lead texture painter on The Meg at SPI. Sony's work included a large underwater environment, a number of sharks, digi double work, two submersibles, helicopters, a transport ship, and some additional work on the meg herself. Though another studio was assigned with painting the meg, Sony's shots included a hyper closeup so additional work was needed to be done for the asset to hold up. After upres-ing, additional time was spent updating the teeth and gums and painting couple damage variations that included burns from explosions and a giant cut down her belly.

Breakdown images courtesy of Imageworks