Texture Work on Alice: Through the Looking Glass

The minute was an assembled version of all the different seconds parts. Im responsible for three of the six seconds.

The minute was an assembled version of all the different seconds parts. Im responsible for three of the six seconds.

Times little minions are called his seconds. In this shot I painted the one on the far right and far left.

Times little minions are called his seconds. In this shot I painted the one on the far right and far left.

Another shot of the seconds. I was responsible for the paint work on the far right and far left robots.

Another shot of the seconds. I was responsible for the paint work on the far right and far left robots.

A mid shot of the veggie henchman and the queen's binoculars.

A mid shot of the veggie henchman and the queen's binoculars.

The Queens henchmen are made entirely out of vegetables. Some of the veggies were found at a local grocery and photographed in the store. Everything from mangos, agave, zebra tomatos, okra, and even dragon fruit were used to paint the different pieces.

The Queens henchmen are made entirely out of vegetables. Some of the veggies were found at a local grocery and photographed in the store. Everything from mangos, agave, zebra tomatos, okra, and even dragon fruit were used to paint the different pieces.

Here's a shot showcasing a couple of the soldier variations. There were lots of changes in color, including their arms, skirt leaves, hat leaves, and hands.

Here's a shot showcasing a couple of the soldier variations. There were lots of changes in color, including their arms, skirt leaves, hat leaves, and hands.

A very close up shot of the binoculars. The prop makers had created a prop that was in the same vein as this piece, but the director later decided to make changes to the design so we replaced it with our CG version.

A very close up shot of the binoculars. The prop makers had created a prop that was in the same vein as this piece, but the director later decided to make changes to the design so we replaced it with our CG version.

For this shot Time's head was completely replaced with our digi double. His head, hat, and mechanics are all CG.

For this shot Time's head was completely replaced with our digi double. His head, hat, and mechanics are all CG.

Painted the Tweedles skin and clothing. There were three versions of these characters.. Kids, Young, and Old.

Painted the Tweedles skin and clothing. There were three versions of these characters.. Kids, Young, and Old.

A hero shot of Dee and Dum

A hero shot of Dee and Dum

This shot features the Young Tweedles and their striped outfits. If you look carefully you'll notice the stripes are inverted between Dee and Dum.

This shot features the Young Tweedles and their striped outfits. If you look carefully you'll notice the stripes are inverted between Dee and Dum.

I painted the young Bloodhound, and the white rabbit's outfit in this shot.

I painted the young Bloodhound, and the white rabbit's outfit in this shot.

I painted all sorts of details on the Old, Young, and Kid versions of the bloodhound dogs including eyes nose and fur maps

I painted all sorts of details on the Old, Young, and Kid versions of the bloodhound dogs including eyes nose and fur maps

I painted both the Bloodhound and Rabbit as well as the Rabbit's outfit in this shot.

I painted both the Bloodhound and Rabbit as well as the Rabbit's outfit in this shot.

Here is the Mad Hatter digi double frozen in "time". Dressed in his safari attire.

Here is the Mad Hatter digi double frozen in "time". Dressed in his safari attire.

The gate to the realm of the living. It was intended to feel bright and vibrant. Greenish turquoisetarnish was painted in cracks and crevasses to give it an old realistic feel.

The gate to the realm of the living. It was intended to feel bright and vibrant. Greenish turquoisetarnish was painted in cracks and crevasses to give it an old realistic feel.

A close up of the details on the living gate.

A close up of the details on the living gate.

Painted to feel dark, and moody, lots of rust and rough textures.

Painted to feel dark, and moody, lots of rust and rough textures.

A whimisical little set piece with personality descriptions taken straight from wonderland like.. Muchiness, Flutterwacken, Urksom, Skrivish, etc..

A whimisical little set piece with personality descriptions taken straight from wonderland like.. Muchiness, Flutterwacken, Urksom, Skrivish, etc..

Texture Work on Alice: Through the Looking Glass

Here are a handful of snapshots of some of the work I was a part of painting on Alice: Through the Looking Glass. I was one of an eight person texture team and I'm happy to say thanks to that team it was one of the most fun projects I've worked on to date. My role was mostly as a character painter though I was also able to paint a handful of props and some environment pieces as well. Thanks for checking out my post! Feel free to leave a comment!

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